Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence623 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Commander Synergy+21ⓘ
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Tutors4
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines4
Synergy support2
Spot removal8
Board wipes3
Stax & hate1
Edict effects2
Protection4
Fetchlands10
Dual & shock lands9
Premium utility lands3
Utility lands8
Taplands1
Basic lands3
2 Combo Families+30ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+11ⓘ
Combo pieces3
Synergy pieces13
Win conditions4
Combat threats12
Drain effects1
Token generators2
Alternate win strategies1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.