Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (58% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks7
Other acceleration6
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion2
Counterspells5
Spot removal8
Graveyard hate1
Board wipes2
Protection2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Tempo Control (lockout lethality)+15.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions9
Combat threats5
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats89Interaction87Speed79
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.