Commander
No commander provided3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp4
Treasure generators3
Tutors2
Draw engines8
Cantrips & burst draw4
Recursion6
Spot removal7
Graveyard hate1
Edict effects1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands7
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats5
Sacrifice outlets4
Drain effects2
Token generators7
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats79Consistency64Mana base64
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.