Burn Deck

Commander
No commander provided
2.4±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(122 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1R+1
Mana rocks1
3+4
Other acceleration1
5R+1
Draw engines2
2+2
3R+5
Cantrips & burst draw3
1R+2
1R+1
2R+1
Recursion2
1RR+2
2R+1
Value engines5
1R+1
1R+1
2R+1
3R+1
7R+5
Spot removal19
XR+2
XR+1
XR+1
R+1
R+1
XRR+2
XRR+1
RR+1
2R+5
2R+5
1RR+2
2R+1
+7 more
Board wipes4
1RR+7
4+7
2RR+1
2RRR+6
Stax & hate5
1R+1
2R+6
2R+5
2R+1
3R+1
Fetchlands1
+5
Dual & shock lands1
+4
Utility lands6
2R+2
2RR+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands1
+27
Combat Damage Synergy: token swarm strategy, aristocrats engine+19
Synergy pieces4
0+6
R+2
1R+5
2+2
Win conditions4
XR+1
1RRR+1
3RR+1
5RRR+1
Combat threats8
1+2
R+2
XRR+1
2R+1
2R+1
2RR+1
4R+2
5R+1
Drain effects11
R+1
1R+4
1R+4
1R+2
1R+1
1R+1
2R+2
2R+2
2R+1
3R+1
3R+1
Token generators2
2R+5
1RR+2
Other1
1R+5

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 2.4 (Bracket 1)+Mass Land Denial Bracket 4
Threats80Interaction67Mana base54
Mass land denial (1)
Game changers — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats (Commander)16 cards

This deck generates value from sacrificing and recurring creatures.

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Burn33 cards

33 damage dealers. Burn opponents down with direct damage.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.