Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(565 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana12
Mana rocks2
Other acceleration1
Treasure generators1
Extra turns redundancy (3 effects)+6ⓘ
Tutors3
Draw engines2
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells5
Spot removal3
Artifact/enchantment removal1
Land destruction2
Board wipes6
Stax & hate5
Protection2
Mono-Color Powerhouse Lands (6)+22ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Mountain+18
5 Combo(s) Detected (Consistency: 77%)+39ⓘ
Combat Damage Synergy: 4 extra combats+24ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+12.6ⓘ
Combo pieces9
Synergy pieces1
Win conditions3
Drain effects1
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats97Interaction94Mana base87
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (2)
✓2-card combo
✓
Extra turns (3)
Themes10 total
Group Slug8 cards
8 group slug effects. Damage everyone equally, then break parity.
Discard6 cards
6 discard synergies. Empty opponents' hands while gaining value.
Stax5 cards
5 stax pieces. Tax and restrict opponents' resources while breaking parity.