Commander
WRG
8.4±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.6
High confidence577 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8
Commander Synergy (1 groups)+1
Fast mana8
0+8
1+10
R+6
G+5
R+1
G+1
2R+6
2G+6
Mana rocks3
2+6
2+5
2+5
Mana dorks12
G+6
G+6
G+5
G+5
G+5
G+5
G+5
1G+7
1G+7
1G+6
1GW+1
2G+1
Land ramp1
G+6
Other acceleration3
G+5
RG+2
2G+2
Tutors13
W+9
G+8
G+7
R+7
XGG+7
GW+7
XGG+1
2R+10
1GG+7
XGGG+7
2W+5
3G/P+8
+1 more
Draw engines3
W+8
1G+8
1GW+5
Recursion3
1GG+5
1RR+1
2W+1
Value engines1
1R/WR/W+2
Counterspells2
R+8
R+7
Spot removal4
W+7
W+6
R+2
1WW+4
Stax & hate4
W+6
1W+4
2W+6
1GW+5
Protection5
W+7
G+1
WW+7
1G+4
1R+3
Mana Acceleration (27 sources)+15
Fetchlands3
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands3
+2
+2
+2
Basic lands3
+5
+4
+4
4 Combo Families (4 lines, Consistency: 86%)+37
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+15
Combo pieces6
2W+7
1RW+7
1RR+4
2G+3
3W+10
2RRR+13
Synergy pieces2
G+5
2W+1
Win conditions1
XGG+4
Token generators1
1W+4
Reanimation1
3WW+8

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4
Speed94Consistency91Threats91

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes6 total

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

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Food Chain2 cards

2 Food Chain combo pieces. Infinite mana with exile creatures.

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Combos4 total

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