Commander
8.4±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.6
High confidence577 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana8
Mana rocks3
Mana dorks12
Land ramp1
Other acceleration3
Tutors13
Draw engines3
Recursion3
Value engines1
Counterspells2
Spot removal4
Stax & hate4
Protection5
Mana Acceleration (27 sources)+15ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands3
+2
+2
+2
Basic lands3
+5
+4
+4
4 Combo Families (4 lines, Consistency: 86%)+37ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+15ⓘ
Combo pieces6
Synergy pieces2
Win conditions1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Speed94Consistency91Threats91
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
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