Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(236 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana dorks3
Land ramp3
Other acceleration8
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Tutors2
Draw engines16
Cantrips & burst draw5
Recursion4
Spot removal6
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands3
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces2
Combat threats12
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Consistency90Mana base75Speed74
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress (Commander)15 cards
This deck synergizes with enchantments for card advantage and control.
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.