Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence309 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks7
Land ramp7
Commander Draw Engine+18ⓘ
Tutors3
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines7
Synergy support1
Counterspells2
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands11
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces6
Win conditions3
Combat threats8
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.