witherbloom the stinky

5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(379 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler+25
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats91Speed90Mana base82

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Tokens (Commander)22 cards

This deck generates and leverages a wide board of creature tokens.

Go-Wide / Weenies11 cards

11 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.