Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(405 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Draw engines11
Cantrips & burst draw2
Recursion10
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands4
Utility lands2
Taplands11
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces4
Synergy pieces12
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base92Threats86Consistency74
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.