Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence197 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Tutors1
Draw engines1
Cantrips & burst draw5
Recursion6
+3
Value engines5
Other3
Counterspells2
Spot removal12
Board wipes2
Stax & hate6
Protection7
+3
Fetchlands11
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+5
Dual & shock lands9
+6
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
Combo Commander: Sisay, Weatherlight Captain+15ⓘ
Tempo Control (lockout lethality)+7.7ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base96Interaction71Threats55
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.