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Go-Wide / Weenies Deck

viapasted list·9 views·35 days ago

Power level

3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence193 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration2
Other1
Draw engines10
Cantrips & burst draw13
Value engines1
Counterspells4
Spot removal4
Stax & hate1
Protection6
Fetchlands2
Utility lands6
Taplands3
Basic lands2
Combat Damage Synergy: token package, 10 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces6
Combat threats13
Token generators2
Other2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Go-Wide / WeeniesCore (17 cards)

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big ManaCore (10 cards)

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Flying MattersSupporting (9 cards)

9 flying synergies. Take to the skies with evasive attackers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.