Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(243 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks4
Other acceleration1
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion3
Value engines2
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate6
Protection6
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+19ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Drain effects1
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction74Mana base72Threats63
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal13 cards
13 angel creatures detected. Tribal synergies can create powerful board states.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.