2.9±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence167 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Land ramp1
Other acceleration3
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Low Land Count (0/33)+-83ⓘ
Draw engines5
Cantrips & burst draw3
Value engines2
Counterspells1
Spot removal7
Board wipes3
Stax & hate1
Two-Color Mana Base (no fixing needed)+158ⓘ
Low Land Count (0/33)+-83ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces13
Win conditions1
Combat threats8
Drain effects2
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base75Threats72Interaction51
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Demon Tribal24 cards
24 demon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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