6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence473 pts
Estimated win turn
T4best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks5
Land ramp3
Other acceleration6
Commander Draw Engine+13ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Value engines4
Counterspells1
Artifact/enchantment removal2
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate3
Protection6
Soft interaction1
Mana Acceleration+7ⓘ
Two-Color Powerhouse Lands+3ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
2 Combo Families+24ⓘ
Commander Synergy+1ⓘ
Combo pieces3
Synergy pieces5
Win conditions3
Combat threats5
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+2-card combo 2→ Bracket 3
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Enchantress7 cards
7 enchantment synergy cards. The deck rewards casting enchantments.
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Clones5 cards
5 clone effects. Copy the best threats on the battlefield.
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Tap / Untap5 cards
5 tap/untap synergies. Generate extra value from activated abilities.
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History1 snapshot
Grade
Power5.4→6.9+1.5
BracketB3→B3
Vectors
Velocity
68→84
+16
Consistency
64→75
+11
Interaction
50→87
+37
Efficiency
81→86
+5
Lethality
88→91
+3
Card Changes
Added (32)
Removed (25)