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HomeExplore decksCommanders
WUB

Reanimator Raffine

viaArchidektArchidekt·37 views·2 days ago

Power level

1.0±1.3
Jank / unfocused
Little strategic cohesion; mana and card quality are very inconsistent.
Low confidence2 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Treasure generators1
Commander Synergy+1ⓘ
Low Land Count−90ⓘ
Draw engines10
Cantrips & burst draw3
Scry & Surveil1
Recursion7
Value engines1
Counterspells1
Spot removal3
Graveyard hate1
Stax & hate3
Low Land Count−90ⓘ
Commander Synergy+1ⓘ
Synergy pieces9
Win conditions2
Combat threats5
Token generators5
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 1.0 (Bracket 1)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Graveyard (Commander)Core (14 cards)

This deck uses the graveyard as a primary resource.

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ReanimatorCore (9 cards)

9 reanimation effects. Recur creatures and key permanents from the graveyard.

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Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History2 snapshots

Grade

Power1.0→1.0—
BracketB3→B3

Vectors

Velocity
0→3
+3
Consistency
0→0
—
Interaction
25→25
—
Efficiency
0→0
—
Lethality
80→80
—

Grade

Power1.0→1.0—
BracketB3→B3

Vectors

Velocity
0→0
—
Consistency
0→0
—
Interaction
19→25
+6
Efficiency
0→0
—
Lethality
81→80
-1