Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks10
Land ramp1
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors1
Draw engines10
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells4
Spot removal8
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands5
Utility lands11
Taplands3
Other1
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces2
Win conditions4
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base94Speed82Interaction80
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.