Commander
No commander provided3.2±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(190 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Draw engines7
Cantrips & burst draw19
Recursion2
Value engines5
Other1
Counterspells8
Spot removal15
Board wipes1
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands2
Combat Damage Synergy: token package, 3 evasion enablers+14ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Win conditions2
Combat threats6
Drain effects3
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency84Interaction65Speed58
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.