Enchantress Deck

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Commander
No commander provided
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence423 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration3
Tutors4
Draw engines12
Recursion5
Value engines3
Artifact/enchantment removal1
Spot removal7
Board wipes2
Stax & hate1
Protection5
Mana Acceleration+4
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands4
Basic lands2
1 Combo(s) Detected (Consistency: 100%)+25
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25
Combo pieces2
Win conditions3
Combat threats7
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress14 cards

14 enchantment synergy cards. Deck rewards you for casting enchantments.

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Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 2-card combo · 1
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