Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks6
Land ramp11
Other acceleration6
Tutors1
Draw engines4
Cantrips & burst draw4
Value engines5
Counterspells3
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (29 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands5
+3
+2
+2
Basic lands2
+15
+8
Combat Damage Synergy: token swarm strategy, 3 token doublers+25ⓘ
Synergy pieces10
Win conditions2
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed92Threats81Mana base80
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
,,,,
Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.