Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(489 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors6
Draw engines3
Cantrips & burst draw4
Recursion2
Counterspells4
Spot removal5
Board wipes1
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands3
Basic lands1
Island+29
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.4ⓘ
Combo pieces7
Synergy pieces4
Win conditions1
Combat threats2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats97Consistency85Speed80
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes9 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.