Commander
No commander provided2.9±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(168 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Land ramp4
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Spot removal11
Graveyard hate1
Board wipes2
Fetchlands5
Utility lands5
Taplands7
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Win conditions1
Combat threats1
Sacrifice outlets3
Token generators3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base76Interaction46Threats43
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cycling25 cards
25 cycling cards. Smooth draws while triggering cycling payoffs.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.