Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(196 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw3
Value engines2
Spot removal8
Board wipes6
Stax & hate19
Protection2
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Win conditions6
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction86Mana base75Threats64
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.