Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks2
Other acceleration2
Treasure generators5
Tutors1
Draw engines5
Cantrips & burst draw7
Value engines4
Other1
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands2
5 Combo(s) Detected (Consistency: 51%)+33ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
Combo pieces5
Synergy pieces2
Win conditions3
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats96Mana base91Interaction83
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal16 cards
16 vampire creatures detected. Tribal synergies can create powerful board states.
Lifedrain11 cards
11 lifedrain effects. Drain opponents' life while gaining your own.