Commander
No commander provided2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(124 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Mana rocks1
Other acceleration1
Low Land Count (33/34)+-3ⓘ
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal3
Board wipes4
Low Land Count (33/34)+-3ⓘ
Basic lands1
Mountain+33
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces1
Win conditions2
Combat threats1
Token generators3
Group slug2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Consistency55Threats51Mana base30
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn33 cards
33 damage dealers. Burn opponents down with direct damage.
Superfriends22 cards
22 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Impulse Draw9 cards
9 impulse draw effects. Exile and play cards from the top of your library.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.