Ilta-ale

3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Commander Draw Engine (Gix, Yawgmoth Praetor provides card draw)+15
Draw engines1
Mono-Color Mana Base (no fixing needed)+19
Mono-Color Powerhouse Lands (1)+1
Fetchlands1
Basic lands1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Mana base70Consistency51Interaction49

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro21 cards

21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion14 cards

14 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.