Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(245 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Commander Draw Engine (Toxrill, the Corrosive provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw5
Wheels1
Value engines4
Counterspells5
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Premium utility lands2
Utility lands2
Taplands5
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces4
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base75Interaction74Consistency62
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Proliferate7 cards
7 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.