Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp5
Other acceleration2
Draw engines9
Cantrips & burst draw9
Value engines5
Counterspells3
Spot removal6
Stax & hate2
Protection6
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands1
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Consistency71Speed66
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress6 cards
6 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.