Target Stax

Commander
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence141 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Fast mana1
1+10
Mana rocks2
2+6
3+1
Land ramp1
3+3
Treasure generators2
1B+3
3B+3
Other1
2B+1
Draw engines1
4BB+5
Cantrips & burst draw13
B+2
B+1
B+1
B+1
B+1
1B+2
1B+2
1B+1
1BB+4
2B+2
2B+1
2B+1
+1 more
Recursion5
B+1
XBB+1
1B+1
1BB+1
4B+1
Value engines3
2+1
2B+2
3B+1
Other2
B+1
2B+1
Spot removal23
B+2
B+2
XB+2
B+1
B+1
B+1
B+1
B+1
1B+5
1B+5
1B+5
1B+5
+11 more
Graveyard hate1
B+4
Board wipes1
1BB+4
Stax & hate2
3B+1
3BB+1
Protection2
1B+3
2B+1
Mono-Color Mana Base (no fixing needed)+26
Utility lands8
2+1
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+29
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+17
Synergy pieces2
1B+5
2B+1
Combat threats11
B+5
B+2
1B+1
3+1
2B+1
2B+1
2B+1
2BB+2
3B+1
3B+1
3BB+1
Sacrifice outlets1
3B+3
Drain effects5
B+1
2B+1
2B+1
3B+1
3B+1
Reanimation4
1B+3
XBB+1
1BB+1
4B+1
Other5
B+1
B+1
1B+1
2B+1
2BB+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Interaction73Mana base70Threats59

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Voltron (Commander)13 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Deathtouch6 cards

6 deathtouch synergies. Small creatures that kill anything they touch.

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Unblockable / Evasion6 cards

6 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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