Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence356 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
+7
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators2
Tutors3
Draw engines8
Cantrips & burst draw5
Recursion12
Value engines5
Spot removal5
Board wipes1
Stax & hate2
Edict effects1
Mono-Color Powerhouse Lands (3)+14ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands1
+4
Utility lands5
+4
+2
+2
+2
Taplands5
+2
+2
Basic lands1
+25
4 Combo Families (4 lines, Consistency: 85%)+37ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces13
Win conditions1
Combat threats2
Sacrifice outlets1
+3
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats97Consistency78Mana base70
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)19 cards
This deck uses the graveyard as a primary resource.
,,,,
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,