Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(489 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks8
Other acceleration1
Commander Synergy (1 groups)+10ⓘ
Draw engines6
Cantrips & burst draw1
Recursion6
Value engines5
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells6
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate7
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands4
Taplands1
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Tempo Control (lockout lethality)+11.4ⓘ
Commander Synergy (2 groups)+11ⓘ
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Combo pieces2
Combat threats2
Drain effects1
Token generators2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Interaction93Mana base89Consistency83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.