Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration4
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines4
Spot removal8
Graveyard hate1
Board wipes3
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands5
Taplands2
Basic lands1
Swamp+30
Combat Damage Synergy: token package, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces3
Win conditions6
Combat threats9
Sacrifice outlets4
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats94Mana base70Interaction58
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Vampire Tribal23 cards
23 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.