avoid and evade

Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Mana rocks5
2+6
2+4
2+4
2+4
2+2
Other acceleration10
2+6
2+4
3+7
2W+6
2W+6
3+6
3+1
4+7
5W+1
3W2W+1
Treasure generators1
2+2
Tutors7
1W+2
1W+1
2W+10
2W+2
3W+9
3W+3
3WW+9
Draw engines5
1W+3
2W+5
2W+5
2W+5
3W+5
Cantrips & burst draw11
1+2
W+1
2+2
1W+2
1W+2
1W+1
1W+1
1W+1
2W+2
3+1
5W+1
Value engines1
2W+1
Other1
3W+1
Spot removal7
W+7
W+6
WW+8
1W+5
1W+1
1W+1
3W+1
Board wipes1
2WW+5
Stax & hate1
1WW+5
Protection11
W+7
W+2
W+1
W+1
2+6
1W+5
1W+5
WW+1
3W+1
3W+1
3W+1
Mono-Color Mana Base (no fixing needed)+20
Mana Acceleration (15 sources)+5
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+35
3 Combo Families (5 lines, Consistency: 100%)+35
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+8
Combo pieces7
1+4
W+2
2+4
2+3
WW+2
3+5
3+4
Combat threats2
2W+1
3W+1
Drain effects1
3+1
Token generators1
1+2
Other1
1+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Consistency80Threats77Speed75

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

2-card combo 5
Prerequisites not met
Game changers — none
Mass land denial — none
Extra turns — none

Themes4 total

Storm9 cards

9 storm synergies. Chain spells for exponential value.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos10 total

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    Missing prereqs
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    Missing prereqs
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    Missing prereqs
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History

No history yet

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