Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks5
Other acceleration10
Treasure generators1
Tutors7
Draw engines5
Cantrips & burst draw11
Value engines1
Other1
Spot removal7
Board wipes1
Stax & hate1
Protection11
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (15 sources)+5ⓘ
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+35
3 Combo Families (5 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+8ⓘ
Combo pieces7
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency80Threats77Speed75
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕
2-card combo 5
Prerequisites not met
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Storm9 cards
9 storm synergies. Chain spells for exponential value.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
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