Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(236 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp3
Draw engines2
Cantrips & burst draw3
Recursion1
Spot removal5
Board wipes2
Stax & hate2
Two-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions1
Combat threats4
Token generators6
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats80Mana base75Interaction59
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.