Commander
3.2±0.6
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(187 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana20
Mana rocks8
Mana dorks1
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw6
Value engines5
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes1
Protection4
Other5
Mana Acceleration (33 sources)+15ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands1
Utility lands1
Basic lands1
Mountain+30
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Speed92Mana base70Consistency48
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Big Mana10 cards
10 mana doublers. Generate massive amounts of mana for huge spells.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.