Commander
8.8±0.4
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.1
High confidence612 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana10
Mana rocks5
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors12
Cantrips & burst draw1
Recursion1
Value engines6
Counterspells15
Spot removal8
+4
Graveyard hate2
Protection1
Mana Acceleration (18 sources)+6ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+5
+5
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+1
+3
+4
3 Combo Families (3 lines, Consistency: 82%)+31ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces4
Combat threats1
Sacrifice outlets2
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Interaction95Mana base94Consistency88
1.8 above Bracket 3 ceiling (7)
0.2 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
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