Commander
6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence451 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana10
+7
Mana dorks7
Land ramp5
Other acceleration2
Treasure generators1
Tutors1
+3
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion3
Value engines7
Other1
Counterspells1
Spot removal3
+5
Artifact/enchantment removal2
Graveyard hate1
Board wipes3
Protection9
Other1
Two-Color Powerhouse Lands (5)+16ⓘ
Mana Acceleration (24 sources)+14ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands9
+4
+3
+2
+2
+2
+2
+2
+2
+2
Taplands4
Basic lands2
+3
+2
Combat Damage Synergy: token package, 6 token doublers, 1 haste enabler+25ⓘ
Tempo Control (lockout lethality)+13.3ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Damage multipliers2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Speed94Interaction82
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
,,,,
Power Matters10 cards
10 power-matters cards. Convert creature power into damage, cards, or effects.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.