Commander
9.9±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.9
High confidence757 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana12
+10
+9
+7
Mana dorks5
Land ramp2
Other acceleration5
Commander Draw Engine (Thrasios, Triton Hero provides card draw)+10ⓘ
Tutors10
+3
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines7
Control Strategy Bonus (28.3 interaction cards)+30ⓘ
Counterspells10
Spot removal7
+5
+4
Board wipes1
Stax & hate1
Protection4
Other1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands6
+9
+9
+9
+6
+4
+4
Premium utility lands1
+5
Utility lands12
+4
+4
+3
+2
+2
+2
+2
+2
+2
+2
+2
4 Combo Families (4 lines, Consistency: 90%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+16ⓘ
Combo Commander: Thrasios, Triton Hero+15ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces9
+3
Synergy pieces2
Win conditions1
Token generators1
Reanimation1
Clone effects1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.9 → Bracket 5
Threats97Speed95Mana base95
0.9 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 14
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tap / Untap10 cards
10 tap/untap synergies. Generate extra value from activated abilities.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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