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HomeExplore decksCommanders
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Tataru Taru

viapasted list·Updated 45 days ago·7 views·

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Power level

7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence550 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks1
Other acceleration1
Commander Draw Engine+10ⓘ
Tutors7
Draw engines3
Cantrips & burst draw1
Recursion3
Counterspells1
Artifact/enchantment removal1
Spot removal8
Graveyard hate2
Land destruction2
Board wipes1
Stax & hate19
Protection10
Mono-Color Powerhouse Lands (5)+20ⓘ
Mono-Color Mana Base (no fixing needed)+18ⓘ
Utility lands1
Basic lands1
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces7
Win conditions4
Drain effects1
Reanimation3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stax19 cards

19 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Artifacts Matter9 cards

9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos5 total

  • 2-card combos · 5
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