Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(550 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks1
Other acceleration1
Commander Draw Engine (Tataru Taru provides card draw)+10ⓘ
Tutors7
Draw engines3
Cantrips & burst draw1
Recursion3
Counterspells1
Spot removal8
Artifact/enchantment removal1
Graveyard hate2
Land destruction2
Board wipes1
Stax & hate19
Mono-Color Powerhouse Lands (5)+20ⓘ
Mono-Color Mana Base (no fixing needed)+18ⓘ
Utility lands1
Basic lands1
Plains+28
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces7
Win conditions4
Drain effects1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction99Threats84Consistency74
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Stax19 cards
19 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.