Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(248 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp6
Other acceleration2
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal8
Stax & hate1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands6
Basic lands1
Forest+27
Combat Damage Synergy: 2 haste enablers+4ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base70Speed68Consistency55
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch19 cards
19 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.