Commander
7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(505 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp11
Other acceleration1
Treasure generators1
Commander Synergy (3 groups)+13ⓘ
Tutors3
Draw engines7
Cantrips & burst draw9
Recursion6
+5
+1
Value engines6
Spot removal12
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
+8
+5
Dual & shock lands6
+6
+6
+6
+6
+6
+6
Premium utility lands8
+6
+5
+5
+5
+5
+5
+5
+4
Utility lands5
+3
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands5
+4
+2
+2
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Commander Synergy (2 groups)+9ⓘ
Combo pieces2
Synergy pieces9
Win conditions4
Combat threats2
Drain effects1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base92Threats91Consistency87
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Sagas28 cards
28 sagas. Multi-chapter enchantments for incremental value.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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