Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators1
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors2
Draw engines8
Cantrips & burst draw1
Recursion2
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands8
Taplands7
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction86Mana base86Consistency65
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.