Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(456 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration5
Commander Draw Engine (Sai, Master Thopterist provides card draw)+18ⓘ
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines4
Counterspells4
Graveyard hate2
Board wipes1
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Island+25
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Combo pieces8
Synergy pieces4
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats92Consistency87Speed86
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Cheerios16 cards
16 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.
Storm14 cards
14 storm synergies. Chain spells for exponential value.