Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration2
Commander Synergy (1 groups)+6ⓘ
Tutors4
Draw engines2
Cantrips & burst draw6
Recursion2
Spot removal4
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands8
Taplands9
Basic lands1
Plains+10
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 1 evasion enabler, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Commander Synergy (1 groups)+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces3
Win conditions2
Combat threats7
Drain effects1
Token generators11
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Mana base82Consistency72
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.