Commander
2.8±0.9
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(163 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp3
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw3
Value engines6
Other2
Counterspells1
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Fetchlands6
Dual & shock lands1
Utility lands2
Taplands8
Other2
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, 2 damage multipliers+22ⓘ
Synergy pieces6
Combat threats3
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base84Interaction69Threats55
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.