Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(191 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators2
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines5
Spot removal8
Board wipes1
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands8
Taplands17
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine, 1 damage multiplier+24ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions2
Combat threats3
Drain effects1
Reanimation2
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base82Threats64Consistency52
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.