Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(214 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks8
Mana dorks1
Other acceleration3
Draw engines2
Cantrips & burst draw7
Recursion1
Value engines2
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands6
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base75Speed68Interaction51
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.