Bolt it like it's Hot Bolt it like it's Hot

Commander
5.5±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence380 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
0+10
1+10
Mana rocks13
2+6
2+5
2+5
2+4
2+4
2+2
2+2
2+2
3+5
3+5
3+1
3+1
+1 more
Mana dorks2
2+4
2+4
Land ramp1
6+3
Minor treasure2
2+1
2+1
Other acceleration1
3R+1
Other1
2RRWW+1
Tutors3
W+9
1R+7
+4
Draw engines12
W+8
2+2
2+1
2+1
2W+2
3+2
3+1
3+1
4+8
4+7
5+5
5+2
Cantrips & burst draw6
2+1
3R+6
5+1
6+5
6+2
4RR+1
Recursion4
R+7
2R+1
1RW+1
+3
Value engines7
2+5
2+1
XRRR+1
4+3
4+1
3R+1
4W+4
Counterspells1
2R+8.1
Spot removal11
W+4.9
W+3.6
W+1.6
R+0.4
W+0.4
RW+1.6
RW+0.4
2R+2.5
2W+2.5
2W+2.5
5+0.2
Board wipes1
8R+2.5
Protection13
W+1.5
2+0.4
2W+6.4
3+1.6
2W+1
4+3
4+0.4
3W+0.3
4+0.3
2RW+0.2
3W+0.2
4W+0.2
+1 more
Other1
XRR+0.2
Mana Acceleration (18 sources)+6
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands15
2R+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+3 more
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+4
+4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Synergy pieces21
1R+4
2+2
2+1
1RW+4
1WW+2
2R+2
2R+1
2W+1
3+1
4+6
2RW+1
4+1
+9 more
Win conditions3
3RR+5
3RRR+6
5RRR+3
Combat threats1
W+2
Drain effects1
1RW+1
Token generators1
5+2
Other2
3+1
4+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Consistency88Threats87Mana base81

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter20 cards

20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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