Toph, The Metal Bender

Commander
See all Toph, the First Metalbender data
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence358 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines7
Counterspells1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate2
Protection8
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands7
Basic lands3
Combat Damage Synergy+25
Tempo Control+16.4
Extra Turn Package+5
Commander Synergy+1
Synergy pieces4
Combat threats11
Sacrifice outlets4
Drain effects1
Token generators3
Extra turns2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 1 Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes7 total

Blink/Flicker18 cards

18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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+1/+1 Counters13 cards

13 counter synergies. Grow creatures over time for massive threats.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.