5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence358 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines7
Counterspells1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate2
Protection8
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands7
Basic lands3
Combat Damage Synergy+25ⓘ
Tempo Control+16.4ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Synergy pieces4
Combat threats11
Sacrifice outlets4
Drain effects1
Token generators3
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 1→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Blink/Flicker18 cards
18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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+1/+1 Counters13 cards
13 counter synergies. Grow creatures over time for massive threats.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.