Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (71% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks6
Land ramp6
Other acceleration2
Treasure generators1
Commander Draw Engine (Troyan, Gutsy Explorer provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw8
Counterspells4
Spot removal2
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate4
Protection1
Other4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, aristocrats engine+22ⓘ
Synergy pieces2
Win conditions4
Combat threats1
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base93Consistency82Interaction69
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.